Alternate Reality Games: Gamification for Performance by Charles Palmer,Andy Petroski

By Charles Palmer,Andy Petroski

While formal education and communique are a foundational method of constructing staff within the place of work, exchange fact video games (ARGs) offer a framework for elevated and sustained engagement inside enterprise firms. ARGs are transmedia reports designed to generate engagement and immersive studying past what's completed in formal and standard education and communique approaches.


Alternate fact video games: Gamification for Performance leads you thru the basics of ARGs. It features a dialogue of what's and isn't an ARG, mentioning examples and opting for enterprise demanding situations that may be addressed via ARGs. It offers case experiences that illustrate the range of varieties that ARGs take and the problems to which they are often utilized, equivalent to bettering functionality and significant communique occasions. It additionally offers guidance for developing your individual ARGs, reviewing the method and technological instruments and issues correct to their creation.


Presenting a radical exam of the valuable roles ARGs can play within the enterprise surroundings in addition to tools for developing potent ARGs, Alternate fact video games: Gamification for Performance is a perfect reference for these impending or contemplating ARGs for the 1st time in addition to the learning specialist or expert online game dressmaker. It provides a complete review of some great benefits of utilising ARGs to the office in addition to equipment for designing and utilizing them.

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