By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world adventure, this e-book deals the 1st advisor to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA global Wind. The content material can also be priceless for basic photos and video games, specifically planet and massive-world engines. With pragmatic suggestion all through, it really is crucial analyzing for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a different issues direction in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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